

Limiting texture resolution is one way to achieve this.
HIGH RESOLUTION ASPHALT TEXTURE CG PC
In the ever evolving game industry and the push to make games work not only on PC but also PS4, Xbox, Switch and even mobile, it’s important to try and squeeze as much performance out of a game as possible. Use to low a resolution and it can affect the visual quality of your model. It is important to give some thought about what texture resolution to use as the higher the resolution the more disk space and memory used. Alternatively if you require a lot of details a lower resolution may not be enough.īelow is an illustration of how the different resolutions compare to each other in regards to space there is a huge difference between the lowest and the highest. If you do not need a lot of details it may not be practical to use a bigger size resolution, as there is only some much detail you need. This UV will remain proportionate to the size of the resolution (The Paper). You have what is referred to as the UV (The Face) which is basically a 2d version of your 3d model. If you drew a face on an A3 size (double the size of an A4) piece of paper that took up the whole page, you would now have twice the amount of space for finer details. There would be a limit to the amount of detail you could put on the face. Texture resolution can be thought of like different sizes of paper.įor example if you if you drew a face on an A4 piece of paper that took up the whole page.

Instead a measured approach taking into consideration some key factors will assist in making informed decisions as to what will work best. There is no simple formula on what size resolution to use. There are a number of factors that should be considered if you are looking to squeeze every bit of performance out of a game you can. Simply picking the highest resolution or having all resolutions the same is not an effective method. When creating any model for a game it can be very confusing what texture resolution would best suit your needs.
